Thursday, 28 January 2010

Stream scene i have done.

I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for.

More outside scenes using leadwerks

Some more outside scene i have done and rendered realtime using leadwerks.


Wednesday, 28 October 2009

More sniper model progress

Started add some small details to the model, starting to take shape now, i hope later after work i should have this textured and hopefully tested in real time! We shall see! Heres a couple more screens, unrendered of course.

Tuesday, 27 October 2009

New Sniper rifle WIP

Few screenshots of my new sniper rifle i have been modelling today, its been a few hours work and although nearly finished is 2800 polys, which i dont think is bad.


Friday, 23 October 2009

More forest development.

I have been concentrating on an area that has suffered with alot of overgrowth. I had this in mind with the imaginative intent of an excellnt hiding area, ive tryed to capture the darkness the trees cause in real life. Im quite happy with it but im sure a little tweek now and then will be necessary.

Thursday, 22 October 2009

Sniper rifle progress

Just a small update on the WIP low poly sniper rifle. Its not that far off from texturnig now, i would like to just add more detail to the scope and few more bits and bobs to do but its coming along nice now.

Tri's: 1080


From scene to weapon design

Had break from scene design and started playing with designing some weapons, first being a sniper rifle as its my favorite weapon.

Currently 630 tri's. Keeping the model geometry to a low and will make use of textures / bump maps.

I hopefully will have this finished sometime today.