<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6211312274055466722</id><updated>2011-07-07T16:39:42.259-07:00</updated><category term='conflict'/><category term='outdoor'/><category term='vegetation'/><category term='3D forest scene'/><category term='3d sniper rifle'/><category term='FPS'/><category term='3D'/><category term='autumn'/><category term='3d game'/><category term='shooting'/><category term='forest'/><category term='3d modelling'/><category term='3D gun'/><category term='milkshape 3D'/><category term='foialge'/><category term='game'/><category term='3d weapon'/><category term='Sniper Rifle'/><title type='text'>Conflict Game Development</title><subtitle type='html'>A quick blog that i will update with the on going research and development into my game, Conflict. 

Its in the earlist stages a game could be with no definate or perment development in place but lots of research and design.

Andy</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-1630657661336567511</id><published>2010-01-28T10:41:00.000-08:00</published><updated>2010-01-28T10:47:16.587-08:00</updated><title type='text'>Stream scene i have done.</title><content type='html'>I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HboczahQI/AAAAAAAAADc/DSuCGzwNCBA/s1600-h/stream-fps.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HboczahQI/AAAAAAAAADc/DSuCGzwNCBA/s320/stream-fps.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431864113558619394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/S2HboJWp4-I/AAAAAAAAADU/ZUkGKmQ9_XE/s1600-h/stream-birdseye.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 202px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/S2HboJWp4-I/AAAAAAAAADU/ZUkGKmQ9_XE/s320/stream-birdseye.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431864108337718242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_fjHbzxpEr7M/S2Hbn_I3WnI/AAAAAAAAADM/TFS4Qucotwo/s1600-h/stream-fps2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://2.bp.blogspot.com/_fjHbzxpEr7M/S2Hbn_I3WnI/AAAAAAAAADM/TFS4Qucotwo/s320/stream-fps2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431864105595525746" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-1630657661336567511?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/1630657661336567511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2010/01/stream-scene-i-have-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1630657661336567511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1630657661336567511'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2010/01/stream-scene-i-have-done.html' title='Stream scene i have done.'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HboczahQI/AAAAAAAAADc/DSuCGzwNCBA/s72-c/stream-fps.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-2042170560613984414</id><published>2010-01-28T10:37:00.000-08:00</published><updated>2010-01-28T10:40:59.094-08:00</updated><title type='text'>More outside scenes using leadwerks</title><content type='html'>Some more outside scene i have done and rendered realtime using leadwerks.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_fjHbzxpEr7M/S2HaHaWnTLI/AAAAAAAAADE/AyqX93Zj0OQ/s1600-h/5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_fjHbzxpEr7M/S2HaHaWnTLI/AAAAAAAAADE/AyqX93Zj0OQ/s320/5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431862446453640370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HaHDZ7V9I/AAAAAAAAAC8/c6FZhFncI1s/s1600-h/4.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 175px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HaHDZ7V9I/AAAAAAAAAC8/c6FZhFncI1s/s320/4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431862440293521362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HaGz8s7OI/AAAAAAAAAC0/Cq2qqAwQEn0/s1600-h/3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/S2HaGz8s7OI/AAAAAAAAAC0/Cq2qqAwQEn0/s320/3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5431862436144409826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Andy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-2042170560613984414?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/2042170560613984414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2010/01/more-outside-scenes-using-leadwerks.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/2042170560613984414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/2042170560613984414'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2010/01/more-outside-scenes-using-leadwerks.html' title='More outside scenes using leadwerks'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_fjHbzxpEr7M/S2HaHaWnTLI/AAAAAAAAADE/AyqX93Zj0OQ/s72-c/5.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-7932355082257724305</id><published>2009-10-28T02:37:00.000-07:00</published><updated>2009-10-28T02:41:15.123-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d game'/><category scheme='http://www.blogger.com/atom/ns#' term='3d weapon'/><category scheme='http://www.blogger.com/atom/ns#' term='3d modelling'/><category scheme='http://www.blogger.com/atom/ns#' term='conflict'/><category scheme='http://www.blogger.com/atom/ns#' term='3d sniper rifle'/><title type='text'>More sniper model progress</title><content type='html'>Started add some small details to the model, starting to take shape now, i hope later after work i should have this textured and hopefully tested in real time! We shall see! Heres a couple more screens, unrendered of course.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_fjHbzxpEr7M/SugRnHZXo6I/AAAAAAAAACs/yTVYb_wRy40/s1600-h/conflict-sniper-wip-new-2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_fjHbzxpEr7M/SugRnHZXo6I/AAAAAAAAACs/yTVYb_wRy40/s320/conflict-sniper-wip-new-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397583517101564834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SugRmy_buqI/AAAAAAAAACk/2hnEVnjsD5k/s1600-h/conflict-sniper-wip-new-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SugRmy_buqI/AAAAAAAAACk/2hnEVnjsD5k/s320/conflict-sniper-wip-new-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397583511624071842" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-7932355082257724305?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/7932355082257724305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-sniper-model-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/7932355082257724305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/7932355082257724305'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-sniper-model-progress.html' title='More sniper model progress'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fjHbzxpEr7M/SugRnHZXo6I/AAAAAAAAACs/yTVYb_wRy40/s72-c/conflict-sniper-wip-new-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-1744736027112908853</id><published>2009-10-27T07:50:00.001-07:00</published><updated>2009-10-27T07:53:31.660-07:00</updated><title type='text'>New Sniper rifle WIP</title><content type='html'>Few screenshots of my new sniper rifle i have been modelling today, its been a few hours work and although nearly finished is 2800 polys, which i dont think is bad.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJSUfK5mI/AAAAAAAAACc/GB4orR1q9aM/s1600-h/conflict-sniper-2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJSUfK5mI/AAAAAAAAACc/GB4orR1q9aM/s320/conflict-sniper-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397292888768570978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJR4FoEaI/AAAAAAAAACU/4nCrk-l7kaU/s1600-h/conflict-sniper-3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJR4FoEaI/AAAAAAAAACU/4nCrk-l7kaU/s320/conflict-sniper-3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397292881145237922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJRr2dldI/AAAAAAAAACM/YvbF5oAt2_w/s1600-h/conflict-sniper-4.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJRr2dldI/AAAAAAAAACM/YvbF5oAt2_w/s320/conflict-sniper-4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397292877860410834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-1744736027112908853?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/1744736027112908853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/new-sniper-rifle-wip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1744736027112908853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1744736027112908853'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/new-sniper-rifle-wip.html' title='New Sniper rifle WIP'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fjHbzxpEr7M/SucJSUfK5mI/AAAAAAAAACc/GB4orR1q9aM/s72-c/conflict-sniper-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-7436915507727420476</id><published>2009-10-23T13:23:00.001-07:00</published><updated>2009-10-23T13:33:59.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='3D forest scene'/><category scheme='http://www.blogger.com/atom/ns#' term='foialge'/><category scheme='http://www.blogger.com/atom/ns#' term='forest'/><category scheme='http://www.blogger.com/atom/ns#' term='vegetation'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='conflict'/><title type='text'>More forest development.</title><content type='html'>I have been concentrating on an area that has suffered with alot of overgrowth. I had this in mind with the imaginative intent of an excellnt hiding area, ive tryed to capture the darkness the trees cause in real life. Im quite happy with it but im sure a little tweek now and then will be necessary.&lt;br /&gt;Thanks&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_fjHbzxpEr7M/SuIStZk43MI/AAAAAAAAACE/Vhv_di4rKt4/s1600-h/forest11.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/_fjHbzxpEr7M/SuIStZk43MI/AAAAAAAAACE/Vhv_di4rKt4/s320/forest11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895874712296642" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuIScZON-2I/AAAAAAAAAB8/gY0m6TUkX3Q/s1600-h/forest10.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuIScZON-2I/AAAAAAAAAB8/gY0m6TUkX3Q/s320/forest10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895582559435618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuIScCx4GyI/AAAAAAAAAB0/gGeTYNZ8fcw/s1600-h/forest9.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuIScCx4GyI/AAAAAAAAAB0/gGeTYNZ8fcw/s320/forest9.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895576534981410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISb-Gr5PI/AAAAAAAAABs/VWTEZNQ8LR0/s1600-h/forest8.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISb-Gr5PI/AAAAAAAAABs/VWTEZNQ8LR0/s320/forest8.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895575280084210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISbSi1xyI/AAAAAAAAABk/CS9-1AT0hig/s1600-h/forest7.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISbSi1xyI/AAAAAAAAABk/CS9-1AT0hig/s320/forest7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895563587012386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISbDGGQtI/AAAAAAAAABc/SVGal2JCjBI/s1600-h/forest6.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuISbDGGQtI/AAAAAAAAABc/SVGal2JCjBI/s320/forest6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395895559439925970" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-7436915507727420476?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/7436915507727420476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-forest-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/7436915507727420476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/7436915507727420476'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-forest-development.html' title='More forest development.'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fjHbzxpEr7M/SuIStZk43MI/AAAAAAAAACE/Vhv_di4rKt4/s72-c/forest11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-5895980719541526661</id><published>2009-10-22T10:52:00.001-07:00</published><updated>2009-10-22T10:55:57.363-07:00</updated><title type='text'>Sniper rifle progress</title><content type='html'>Just a small update on the WIP low poly sniper rifle. Its not that far off from texturnig now, i would like to just add more detail to the scope and few more bits and bobs to do but its coming along nice now.&lt;br /&gt;&lt;br /&gt;Tri's: 1080&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuCcmQvdrdI/AAAAAAAAABU/6cYZGon3U4g/s1600-h/conflict-sniper-wip-2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuCcmQvdrdI/AAAAAAAAABU/6cYZGon3U4g/s320/conflict-sniper-wip-2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395484534732860882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-5895980719541526661?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/5895980719541526661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/sniper-rifle-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/5895980719541526661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/5895980719541526661'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/sniper-rifle-progress.html' title='Sniper rifle progress'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fjHbzxpEr7M/SuCcmQvdrdI/AAAAAAAAABU/6cYZGon3U4g/s72-c/conflict-sniper-wip-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-3005220819245037564</id><published>2009-10-22T07:11:00.000-07:00</published><updated>2009-10-22T08:26:13.885-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='milkshape 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='shooting'/><category scheme='http://www.blogger.com/atom/ns#' term='Sniper Rifle'/><category scheme='http://www.blogger.com/atom/ns#' term='3D gun'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='conflict'/><category scheme='http://www.blogger.com/atom/ns#' term='3d sniper rifle'/><title type='text'>From scene to weapon design</title><content type='html'>Had break from scene design and started playing with designing some weapons, first being a sniper rifle as its my favorite weapon.&lt;br /&gt;&lt;br /&gt;Currently 630 tri's. Keeping the model geometry to a low and will make use of textures / bump maps.&lt;br /&gt;&lt;br /&gt;I hopefully will have this finished sometime today.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuBp3MYSUmI/AAAAAAAAABM/Z21tUtVIPB0/s1600-h/conflict-sniper-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 188px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuBp3MYSUmI/AAAAAAAAABM/Z21tUtVIPB0/s320/conflict-sniper-1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395428750526665314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-3005220819245037564?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/3005220819245037564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/from-scene-to-weapon-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/3005220819245037564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/3005220819245037564'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/from-scene-to-weapon-design.html' title='From scene to weapon design'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fjHbzxpEr7M/SuBp3MYSUmI/AAAAAAAAABM/Z21tUtVIPB0/s72-c/conflict-sniper-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-1743739384559719472</id><published>2009-10-22T01:16:00.000-07:00</published><updated>2009-10-22T01:25:33.122-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='forest'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='conflict'/><category scheme='http://www.blogger.com/atom/ns#' term='outdoor'/><category scheme='http://www.blogger.com/atom/ns#' term='autumn'/><title type='text'>More development of forest scene 1</title><content type='html'>Morning all. I have made some more development on the first forest scene for Conflict. It really looks somthing when "in-game" as every grass blade,leaf and plant is moving in the wind in real-time aswell as their dynamic shadows. &lt;br /&gt;&lt;br /&gt;I will post some videos shortly as stills just do not justify the "life" of the forest.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuAWCf7Rm2I/AAAAAAAAAAU/kXjxng83RDE/s1600-h/conflict-forest-wip5.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_fjHbzxpEr7M/SuAWCf7Rm2I/AAAAAAAAAAU/kXjxng83RDE/s320/conflict-forest-wip5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395336585775520610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuAWDO-QBGI/AAAAAAAAAAs/Ag77M7tW9XQ/s1600-h/conflict-forest-wip2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuAWDO-QBGI/AAAAAAAAAAs/Ag77M7tW9XQ/s320/conflict-forest-wip2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395336598404465762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuAWC8SFD6I/AAAAAAAAAAk/0bHiicZdTf8/s1600-h/conflict-forest-wip4.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://3.bp.blogspot.com/_fjHbzxpEr7M/SuAWC8SFD6I/AAAAAAAAAAk/0bHiicZdTf8/s320/conflict-forest-wip4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395336593387360162" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_fjHbzxpEr7M/SuAWCmlLJUI/AAAAAAAAAAc/7SqW2L0Fpzo/s1600-h/conflict-forest-wip3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_fjHbzxpEr7M/SuAWCmlLJUI/AAAAAAAAAAc/7SqW2L0Fpzo/s320/conflict-forest-wip3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395336587561870658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-1743739384559719472?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/1743739384559719472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-development-of-forest-scene-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1743739384559719472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/1743739384559719472'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/more-development-of-forest-scene-1.html' title='More development of forest scene 1'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fjHbzxpEr7M/SuAWCf7Rm2I/AAAAAAAAAAU/kXjxng83RDE/s72-c/conflict-forest-wip5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6211312274055466722.post-460196180069044412</id><published>2009-10-22T01:04:00.000-07:00</published><updated>2009-10-22T01:23:04.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='forest'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='conflict'/><category scheme='http://www.blogger.com/atom/ns#' term='outdoor'/><category scheme='http://www.blogger.com/atom/ns#' term='autumn'/><title type='text'>Conflict Forest Scene WIP</title><content type='html'>First blog post! &lt;br /&gt;&lt;br /&gt;Hi all, well after much research and work into outdoor textures, scenes, objects ETC i decided to design a mock up scene to check development was moving in the right direction and was very happy with the results. &lt;br /&gt;&lt;br /&gt;Here is the first screenshot of conflit WIP.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_fjHbzxpEr7M/SuATOzXinqI/AAAAAAAAAAM/zALIYT-hVyU/s1600-h/conflict-forest-wip1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_fjHbzxpEr7M/SuATOzXinqI/AAAAAAAAAAM/zALIYT-hVyU/s320/conflict-forest-wip1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5395333498617896610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please comment with your thoughts. Conflict will be an outdoor enviroment and mostly in the wilderness of woodlands.&lt;br /&gt;&lt;br /&gt;Thanks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6211312274055466722-460196180069044412?l=conflict-the-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://conflict-the-game.blogspot.com/feeds/460196180069044412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/conflict-forest-scene-wip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/460196180069044412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6211312274055466722/posts/default/460196180069044412'/><link rel='alternate' type='text/html' href='http://conflict-the-game.blogspot.com/2009/10/conflict-forest-scene-wip.html' title='Conflict Forest Scene WIP'/><author><name>Andy Gilbert (Gibbon)</name><uri>http://www.blogger.com/profile/07889687792896796202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_fjHbzxpEr7M/SuATOzXinqI/AAAAAAAAAAM/zALIYT-hVyU/s72-c/conflict-forest-wip1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
